# 0 - Conversions
model = {
	cost				= 6
	buildtime 			= 290
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 24
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 70
	seadefence			= 15
	airdefence			= 1
	seaattack			= 0
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 1
	range				= 8000
	supplyconsumption		= 2
	fuelconsumption			= 2
}
# 1 - Escort Carrier
model = {
	cost				= 6
	buildtime 			= 240
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 18
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 70
	seadefence			= 9
	airdefence			= 1
	seaattack			= 0
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 1
	range				= 10000
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 2 - Aviation Cruiser
model = {
	cost				= 8
	buildtime 			= 350
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 70
	seadefence			= 8
	airdefence			= 2
	seaattack			= 4
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 1
	range				= 8000
	supplyconsumption		= 2
	fuelconsumption			= 2
}
# 3 - ASW Support Carrier
model = {
	cost				= 11
	buildtime 			= 350
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 30
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	subdetectioncapability		= 5
	visibility			= 70
	seadefence			= 12
	airdefence			= 2
	seaattack			= 0
	subattack			= 3
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 1
	range				= 10000
	supplyconsumption		= 2
	fuelconsumption			= 2
}
# 4 - Small Carrier
model = {
	cost				= 10
	buildtime 			= 330
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 30
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 70
	seadefence			= 12
	airdefence			= 2
	seaattack			= 0
	subattack			= 0
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 2
	range				= 9000
	supplyconsumption		= 2
	fuelconsumption			= 2
}
# 5 - Light Carrier
model = {
	cost				= 8
	buildtime 			= 330
	defaultorganisation 		= 30
	manpower			= 2
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 80
	seadefence			= 12
	airdefence			= 2
	seaattack			= 0
	subattack			= 0
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 2
	range				= 8000
	supplyconsumption		= 2
	fuelconsumption			= 2
}
# 6 - Cruiser Conversion
model = {
	cost				= 12
	buildtime 			= 300
	defaultorganisation 		= 30
	manpower			= 3
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 90
	seadefence			= 24
	airdefence			= 3
	seaattack			= 1
	subattack			= 0
	airattack			= 2
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 3
	range				= 10000
	supplyconsumption		= 3
	fuelconsumption			= 4
}
# 7 - Armored Deck Fleet Carrier
model = {
	cost				= 13
	buildtime 			= 360
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 80
	seadefence			= 22
	airdefence			= 5
	seaattack			= 0
	subattack			= 0
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 2
	range				= 8000
	supplyconsumption		= 2
	fuelconsumption			= 3
}
# 8 - Fleet Carrier
model = {
	cost				= 12
	buildtime 			= 330
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 33
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 80
	seadefence			= 20
	airdefence			= 3
	seaattack			= 0
	subattack			= 0
	airattack			= 3
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 3
	range				= 12000
	supplyconsumption		= 2
	fuelconsumption			= 3
}
# 9 - Armored Deck Post-Treaty Fleet Carrier
model = {
	cost				= 14
	buildtime 			= 370
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 32
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 85
	seadefence			= 24
	airdefence			= 6
	seaattack			= 0
	subattack			= 0
	airattack			= 4
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 2
	range				= 10000
	supplyconsumption		= 2
	fuelconsumption			= 3
}
# 10 - Post-Treaty Fleet Carrier
model = {
	cost				= 13
	buildtime 			= 340
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 33
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 85
	seadefence			= 22
	airdefence			= 4
	seaattack			= 0
	subattack			= 0
	airattack			= 4
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 3
	range				= 14000
	supplyconsumption		= 2
	fuelconsumption			= 3
}
# 11 - Large Carrier
model = {
	cost				= 15
	buildtime 			= 450
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	subdetectioncapability		= 1
	visibility			= 95
	seadefence			= 24
	airdefence			= 5
	seaattack			= 0
	subattack			= 0
	airattack			= 5
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 4
	range				= 16000
	supplyconsumption		= 3
	fuelconsumption			= 4
}
# 12 - Super Carrier
model = {
	cost				= 18
	buildtime 			= 750
	defaultorganisation 		= 30
	manpower			= 4
	maxspeed			= 34
	surfacedetectioncapability	= 1
	airdetectioncapability		= 3
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 30
	airdefence			= 6
	seaattack			= 0
	subattack			= 0
	airattack			= 6
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 5
	range				= 18000
	supplyconsumption		= 4
	fuelconsumption			= 5
}
# 13 - Nuclear Super Carrier
model = {
	cost				= 20
	buildtime 			= 800
	defaultorganisation 		= 30
	manpower			= 5
	maxspeed			= 35
	surfacedetectioncapability	= 1
	airdetectioncapability		= 3
	subdetectioncapability		= 1
	visibility			= 100
	seadefence			= 30
	airdefence			= 6
	seaattack			= 0
	subattack			= 0
	airattack			= 6
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 5
	range				= 200000
	supplyconsumption		= 4
	fuelconsumption			= 0
}